Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
xwOBA
100
0.488
xBA
100
0.380
xSLG
84
0.390
wRC+/BsR vs. 2026 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
BA
SLG
wOBA
Actual
0.500
0.750
0.624
Expected (x)
0.380
0.390
0.488
Diff
+0.120
+0.360
+0.136
Expected stats from a k-nearest-neighbor model on exit velo + launch angle (4 AB) — positive diff (red) means outperforming quality of contact, negative (blue) means getting unlucky
Pitching
Pitching
xwOBA Against
43
0.354
xBA Against
79
0.191
xSLG Against
28
0.375
Exit Velo Against
42
81.6 mph
Hard-Hit % Against
66
14.3%
Ground Ball %
63
50.0%
Whiff %
68
31.7%
Chase %
68
29.0%
Fastball Velocity
61
91.5 mph
Run Value/100
21
-1.45
Pitch-level percentiles vs. 2026 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
50.8%
91.5
2010
20.9
10.7
25.7
● Curveball
20.0%
78.4
2435
-10.9
-7.4
33.3
● Slider
20.0%
81.4
2166
2.5
-2.6
38.9
● ChangeUp
9.2%
83.2
1456
7.5
14.3
50.0
BA
SLG
wOBA
Actual
0.273
0.591
0.501
Expected (x)
0.191
0.375
0.354
Diff
+0.082
+0.216
+0.147
Expected stats allowed, from the same k-nearest-neighbor model on exit velo + launch angle (22 AB against) — negative diff (blue) means outperforming quality of contact allowed (limiting hits below what the contact deserved), positive (red) means getting unlucky/hit hard
Rolling velo by game (2026-06-21 – 2026-06-29)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.