Value breakdown:
Hitting +11.0
Baserunning -2.8
=
Total +8.3 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
Exit Velocity
94
87.7 mph
Barrel %
92
5.7%
Solid Contact %
86
20.8%
Hard-Hit %
83
28.3%
K %
20
30.2%
BB %
74
14.2%
Whiff %
9
36.9%
Chase %
95
15.5%
wRC+
92
150
Hitting Run Value/100
94
+2.34
Running
Baserunning (BsR)
7
-2.8
wRC+/BsR vs. 2025 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2025-06-20 – 2025-08-03)
Pitching
Pitching
Exit Velo Against
20
84.4 mph
Hard-Hit % Against
18
25.3%
Ground Ball %
27
40.5%
K %
15
16.8%
BB %
75
6.9%
Whiff %
27
21.6%
Chase %
53
26.1%
Fastball Velocity
46
90.5 mph
Run Value/100
66
+0.98
Pitch-level percentiles vs. 2025 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
53.4%
90.5
1952
17.6
13.4
17.0
● Slider
15.5%
78.0
2179
-1.2
-5.5
17.6
● Curveball
14.8%
74.5
2247
-14.6
-7.7
44.4
● ChangeUp
12.0%
81.4
1328
5.2
12.7
26.9
● Sinker
3.1%
89.9
1908
12.8
17.3
0.0
● Cutter
0.8%
78.4
1878
4.0
-0.9
100.0
● Knuckleball
0.3%
89.6
1633
13.7
15.1
0.0
● Other
0.3%
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Rolling velo by game (2025-06-20 – 2025-07-30)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.