Value breakdown:
Hitting +1.1
Baserunning +0.5
Fielding -1.7
=
Total -0.1 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
xwOBA
71
0.362
xBA
96
0.310
xSLG
69
0.347
Exit Velocity
36
79.6 mph
Barrel %
70
0.0%
Solid Contact %
9
0.0%
Hard-Hit %
46
15.4%
K %
80
17.8%
BB %
18
6.7%
Whiff %
36
29.8%
Chase %
10
35.1%
wRC+
59
99
Hitting Run Value/100
67
+0.60
Running
Baserunning (BsR)
59
+0.5
Fielding
Fielding Run Value (2B)
17
-1.7
wRC+/BsR vs. 2026 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Batted-ball spray chart — Red Wilson Field
● HR● 3B● 2B● 1B
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
BA
SLG
wOBA
Actual
0.306
0.361
0.363
Expected (x)
0.310
0.347
0.362
Diff
-0.004
+0.014
+0.001
Expected stats from a k-nearest-neighbor model on exit velo + launch angle (36 AB) — positive diff (red) means outperforming quality of contact, negative (blue) means getting unlucky
Rolling exit velo by game (2026-07-16 – 2026-08-02)
Pitching
Pitching
xwOBA Against
0
0.739
xBA Against
0
0.416
xSLG Against
0
0.944
Fielding
Fielding (2B)
17
-1.7
Pitch-level percentiles vs. 2026 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
100.0%
64.6
1653
15.4
6.9
0.0
BA
SLG
wOBA
Actual
0.400
0.600
0.484
Expected (x)
0.416
0.944
0.739
Diff
-0.016
-0.344
-0.255
Expected stats allowed, from the same k-nearest-neighbor model on exit velo + launch angle (5 AB against) — negative diff (blue) means outperforming quality of contact allowed (limiting hits below what the contact deserved), positive (red) means getting unlucky/hit hard
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.