Jack Bowery

Jack Bowery

School
Northeastern
Born
2003-07-19
Hometown
North Haven, CT
Bats / Throws
L/L
Height / Weight
5-11 · 190

Cape League Batting (expand stats for Game Logs)

2024 — Harwich Mariners · Northeastern
Date Team Opp Result Pos PAABRHTB 2B3BHRRBI SHSFHBP BBIBBSO SBCSGIDP POAEDP AVGOBPSLGOPSwOBAwRC+
2024
Season Total 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 0.000 -131

Cape League Pitching (expand stats for Game Logs)

2023 — Wareham Gatemen · Northeastern
2024 — Harwich Mariners · Northeastern
Date Team Opp Result Dec GS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9FIPERA+
2023
Season Total  1-0 0 5.1 19 21 5 1 1 0 0 2 1 1 0 1.69 0.94 3.38 3.67 279
2024
Season Total  1-3, 1 SV 3 28.1 112 124 33 17 15 1 10 0 16 0 1 1 1 0 4.76 1.52 5.08 3.18 4.15 94

CCBL Playoffs

Playoff Pitching Game Log
2024 Playoffs — Harwich Mariners
DateTeamOppResultDecGS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9
2024 Playoffs
Season Total  1-0, 1 SV 0 7.1 28 30 6 1 1 0 1 0 3 0 0 0 0 0 1.23 0.95 3.68 1.23

Professional Pitching

YearLevelTeamOrg GGSIPHRER BBSOHRWLSV ERAWHIPK/9
2026A Inland EmpireSeattle Mariners 231395.0 1054941 19946 750 3.88 1.31 8.91
2026 A Career (1 yr) 231395.0 1054941 19946 750 3.88 1.31 8.91

2024 Advanced Metrics (Trackman)

Batting
Value breakdown: Hitting -0.2 = Total -0.2 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Sample too small for percentile ranks
Pitching
Pitching
Exit Velo Against
28
83.5 mph
Hard-Hit % Against
10
28.6%
Ground Ball %
62
46.4%
K %
5
14.4%
BB %
56
9.0%
Whiff %
16
19.6%
Chase %
71
30.5%
Fastball Velocity
13
87.8 mph
Run Value/100
60
+0.77
Pitch-level percentiles vs. 2024 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
-20 -20 -10 -10 10 10 20 20 Sinker Sinker ChangeUp ChangeUp Sinker Slider Sinker Sinker ChangeUp Sinker Sinker ChangeUp Sinker ChangeUp Sinker Sinker Slider Sinker ChangeUp Sinker Sinker Sinker Sinker Sinker ChangeUp ChangeUp Sinker ChangeUp Sinker Slider ChangeUp Sinker Slider Sinker ChangeUp Slider ChangeUp Slider Sinker Slider Slider Sinker Sinker Slider Sinker Sinker ChangeUp Sinker ChangeUp Sinker Sinker ChangeUp Sinker Sinker ChangeUp Sinker ChangeUp Slider Sinker Fastball Sinker ChangeUp Slider Fastball Fastball Slider ChangeUp Slider ChangeUp Slider Slider Sinker ChangeUp Slider Sinker Fastball ChangeUp ChangeUp Fastball Slider ChangeUp Fastball Slider Fastball ChangeUp Slider Fastball Fastball ChangeUp Slider Fastball Slider Fastball ChangeUp Sinker Fastball Fastball ChangeUp Fastball ChangeUp ChangeUp Fastball Fastball ChangeUp ChangeUp Fastball ChangeUp Fastball ChangeUp Fastball Slider ChangeUp Sinker Slider Sinker Cutter Slider Sinker ChangeUp Sinker Slider ChangeUp Sinker Sinker Sinker Slider Sinker ChangeUp ChangeUp Sinker Sinker ChangeUp Sinker ChangeUp ChangeUp Slider Sinker Slider Slider Sinker Slider Slider ChangeUp Sinker ChangeUp Sinker ChangeUp Slider Slider Sinker Slider Slider Sinker Sinker Slider ChangeUp ChangeUp Sinker Sinker ChangeUp ChangeUp ChangeUp Fastball ChangeUp ChangeUp Sinker ChangeUp ChangeUp Slider Slider Sinker Slider ChangeUp ChangeUp Sinker Sinker Slider ChangeUp Sinker ChangeUp ChangeUp Sinker Fastball ChangeUp ChangeUp ChangeUp Slider Slider Slider Fastball ChangeUp Sinker ChangeUp Slider Slider Fastball ChangeUp Fastball Sinker ChangeUp Fastball Fastball Fastball ChangeUp ChangeUp ChangeUp ChangeUp Fastball ChangeUp ChangeUp Fastball Fastball ChangeUp Slider Fastball ChangeUp ChangeUp Fastball Fastball Slider Fastball Fastball Fastball Slider Fastball Fastball Sinker Fastball Fastball ChangeUp Fastball Slider ChangeUp Sinker Sinker Sinker Fastball Fastball Fastball ChangeUp Slider Slider ChangeUp Sinker ChangeUp ChangeUp Sinker Sinker Sinker Slider Slider Sinker ChangeUp Slider Fastball Fastball Fastball Slider Fastball Fastball Fastball Sinker ChangeUp Sinker ChangeUp ChangeUp Sinker ChangeUp Slider Fastball ChangeUp ChangeUp Fastball Fastball ChangeUp Slider Fastball Slider Fastball Fastball Cutter Cutter Sinker Fastball Sinker Sinker Sinker Sinker Sinker Sinker Fastball Fastball Slider Sinker ChangeUp ChangeUp Sinker Sinker ChangeUp Fastball Fastball Fastball Fastball Fastball ChangeUp ChangeUp Slider Fastball Fastball Cutter Cutter Fastball Cutter Slider Fastball Fastball Fastball Fastball ChangeUp Fastball ChangeUp Fastball ChangeUp ChangeUp Fastball ChangeUp ChangeUp Fastball ChangeUp Fastball Fastball Fastball Fastball Fastball Fastball Cutter Fastball Cutter Cutter ChangeUp Fastball Fastball Fastball Cutter ChangeUp Fastball Fastball ChangeUp Fastball Fastball Cutter Cutter ChangeUp Fastball Fastball ChangeUp Fastball Cutter Fastball Fastball ChangeUp Fastball ChangeUp Fastball Cutter Fastball Fastball Fastball Fastball Cutter Fastball Cutter Fastball Fastball Cutter Fastball Fastball Cutter Cutter ChangeUp Fastball Cutter Fastball Fastball Fastball ChangeUp Fastball Cutter Fastball ChangeUp Cutter Fastball Fastball ChangeUp Fastball Fastball Fastball Fastball Fastball Cutter Slider Fastball Slider Fastball Fastball ChangeUp Fastball Cutter Fastball Fastball Fastball Fastball Cutter Fastball Fastball Fastball Fastball Fastball Fastball Fastball ChangeUp Fastball Cutter Fastball ChangeUp Fastball ChangeUp Fastball Fastball Fastball Fastball ChangeUp Fastball Cutter ChangeUp Fastball ChangeUp Fastball Fastball Cutter Fastball Horizontal Break (in) Induced Vertical Break (in)
PitchUsage%VeloSpiniVBHBWhiff%
Fastball 32.9% 87.8 2140 10.2 -11.7 17.8
ChangeUp 27.0% 82.1 1650 -0.5 -18.7 32.8
Sinker 19.5% 89.0 2160 8.8 -13.9 12.2
Slider 14.3% 79.0 2124 0.0 4.1 15.4
Cutter 6.3% 86.0 2145 7.8 -4.4 13.3
Rolling velo by game (2024-06-18 – 2024-08-01)
86.7 83.9
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.