Value breakdown:
Hitting -0.6
Baserunning +1.3
Fielding +0.4
=
Total +1.1 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
Exit Velocity
69
80.4 mph
Barrel %
83
1.7%
Solid Contact %
95
20.3%
Hard-Hit %
83
20.3%
K %
9
37.1%
BB %
56
10.6%
Whiff %
3
41.4%
Chase %
41
29.3%
wRC+
66
115
Running
Baserunning (BsR)
88
+1.3
Fielding
Fielding Run Value (1B)
77
+0.4
wRC+/BsR vs. 2022 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2022-06-12 – 2022-08-03)
Pitching
Pitching
Exit Velo Against
99
67.5 mph
Hard-Hit % Against
78
5.9%
Ground Ball %
99
76.5%
K %
71
25.9%
BB %
41
10.0%
Whiff %
81
32.9%
Chase %
90
34.7%
Fastball Velocity
10
87.5 mph
Fielding
Fielding (1B)
77
+0.4
Pitch-level percentiles vs. 2022 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
38.1%
87.5
2116
11.3
-17.8
25.0
● Sinker
30.3%
88.2
2072
9.9
-18.9
14.3
● ChangeUp
18.7%
81.7
1507
6.3
-15.0
76.5
● Curveball
11.0%
76.6
2023
-8.2
7.6
20.0
● Slider
1.9%
79.8
2059
-6.8
5.1
—
Rolling velo by game (2022-06-30 – 2022-07-29)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.