Wyatt Nadeau

Wyatt Nadeau

School
Vanderbilt
Born
2006-09-11
Hometown
Portland, ME
Bats / Throws
R/R
Height / Weight
6-6 · 242

Cape League Pitching (expand stats for Game Logs)

2026 — Chatham Anglers · Vanderbilt
Date Team Opp Result Dec GS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9FIPERA+
2026
Season Total  0-1, 1 SV 1 13.2 52 59 15 8 7 0 4 1 17 1 2 0 5 2 4.61 1.39 11.20 2.63 2.17

CCBL Playoffs

Playoff Pitching Game Log
2026 Playoffs — Chatham Anglers
DateTeamOppResultDecGS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9
2026 Playoffs
Season Total  0-0 0 2.1 7 10 1 0 0 0 2 0 2 1 0 0 0 0 0.00 1.29 7.71 7.71

2026 Advanced Metrics (Trackman)

Pitching
Pitching
xwOBA Against
88
0.272
xBA Against
75
0.197
xSLG Against
87
0.241
Exit Velo Against
84
77.2 mph
Hard-Hit % Against
66
14.3%
Ground Ball %
93
64.3%
K %
84
27.4%
BB %
82
6.4%
Whiff %
69
31.9%
Chase %
50
25.8%
Fastball Velocity
91
93.8 mph
Run Value/100
65
+0.96
Pitch-level percentiles vs. 2026 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
-20 -20 -10 -10 10 10 20 20 Fastball Fastball Fastball Curveball Fastball Fastball Curveball Fastball Fastball Fastball ChangeUp Fastball Fastball Fastball Fastball Fastball Curveball Fastball Slider Slider Slider Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Slider Fastball Fastball Slider Fastball Slider Fastball Fastball Fastball Fastball Curveball Slider Fastball Curveball Slider Fastball Fastball Fastball Fastball Fastball Slider Slider Slider Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Curveball Fastball Curveball Curveball Slider Fastball Curveball Fastball Slider Slider Fastball Fastball Fastball Fastball ChangeUp Fastball Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Slider Fastball Slider Fastball Fastball Curveball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Slider Splitter Fastball Curveball Splitter Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Slider Fastball Fastball Fastball Splitter Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball ChangeUp Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Curveball Fastball Fastball Fastball Curveball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Slider Fastball Fastball Fastball Curveball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Curveball ChangeUp Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Curveball Curveball Fastball Fastball Fastball Fastball Fastball Curveball ChangeUp Curveball Fastball Fastball Fastball Fastball Curveball Fastball Slider Fastball Curveball Fastball Curveball Horizontal Break (in) Induced Vertical Break (in)
PitchUsage%VeloSpiniVBHBWhiff%
Fastball 73.9% 93.8 2296 15.4 4.1 21.8
Slider 14.4% 86.1 2235 -1.9 -3.4 72.2
Curveball 8.6% 79.6 2506 -15.9 -8.2 50.0
ChangeUp 1.9% 88.3 2022 4.5 6.2 50.0
Splitter 1.2% 87.1 790 -3.9 8.7 50.0
BASLGwOBA
Actual 0.271 0.288 0.329
Expected (x) 0.197 0.241 0.272
Diff +0.074 +0.047 +0.057
Expected stats allowed, from the same k-nearest-neighbor model on exit velo + launch angle (59 AB against) — negative diff (blue) means outperforming quality of contact allowed (limiting hits below what the contact deserved), positive (red) means getting unlucky/hit hard
Rolling velo by game (2026-06-29 – 2026-08-04)
92.7 87.2
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.