Value breakdown:
Hitting +7.2
Baserunning -0.5
Fielding +5.4
=
Total +12.1 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
xwOBA
90
0.402
xBA
88
0.281
xSLG
94
0.441
Exit Velocity
93
86.1 mph
Barrel %
70
0.9%
Solid Contact %
89
18.7%
Hard-Hit %
95
34.6%
K %
72
19.9%
BB %
47
10.9%
Whiff %
75
21.7%
Chase %
71
22.4%
wRC+
81
127
Hitting Run Value/100
79
+1.07
Running
Baserunning (BsR)
35
-0.5
Fielding
Fielding Run Value (LF)
99
+5.4
wRC+/BsR vs. 2026 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
BA
SLG
wOBA
Actual
0.333
0.400
0.403
Expected (x)
0.281
0.441
0.402
Diff
+0.052
-0.041
+0.001
Expected stats from a k-nearest-neighbor model on exit velo + launch angle (135 AB) — positive diff (red) means outperforming quality of contact, negative (blue) means getting unlucky
Rolling exit velo by game (2026-06-16 – 2026-08-05)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.