Tristan Smith

Tristan Smith

School
Clemson
Born
2003-05-25
Hometown
Spartanburg, SC
Bats / Throws
R/L
Height / Weight
6-2 · 195
Drafted
2024 · Rd 5 (#150 overall) · Cincinnati Reds

Cape League Pitching (expand stats for Game Logs)

2023 — Bourne Braves · Clemson
Date Team Opp Result Dec GS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9FIPERA+
2023
Season Total  3-0 5 23.0 79 92 10 4 4 0 10 33 2 1 1 1.57 0.87 12.91 3.91 2.55 300

CCBL Playoffs

Playoff Batting Game Log
2023 Playoffs — Bourne Braves
DateTeamOppResultPos PAABRHTB 2B3BHRRBI SHSFHBP BBIBBSO SBCSGIDP POAEDP AVGOBPSLGOPS
2023 Playoffs
Season Total 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Playoff Pitching Game Log
2023 Playoffs — Bourne Braves
DateTeamOppResultDecGS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9
2023 Playoffs
Season Total  0-1 1 4.1 0 0 5 6 6 0 4 0 5 0 0 0 1 0 12.46 2.08 10.38 8.31

Professional Pitching

YearLevelTeamOrg GGSIPHRER BBSOHRWLSV ERAWHIPK/9
2025A DaytonaCincinnati Reds 102.0 233 440 000 13.50 3.00 18.00
2026A DaytonaCincinnati Reds 10019.0 181818 29245 110 8.53 2.47 11.37
2025–2026 A Career (2 yrs) 11021.0 202121 33285 110 9.00 2.52 12.00

2023 Advanced Metrics (Trackman)

Pitching
Pitching
Exit Velo Against
87
75.4 mph
Hard-Hit % Against
100
0.0%
Ground Ball %
30
36.1%
K %
93
29.5%
BB %
61
8.9%
Whiff %
90
35.8%
Chase %
54
28.6%
Fastball Velocity
56
90.7 mph
Pitch-level percentiles vs. 2023 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
-20 -20 -10 -10 10 10 20 20 TwoSeamFastBall TwoSeamFastBall Curveball TwoSeamFastBall Fastball TwoSeamFastBall TwoSeamFastBall TwoSeamFastBall ChangeUp TwoSeamFastBall TwoSeamFastBall Curveball Fastball Fastball Curveball Curveball TwoSeamFastBall TwoSeamFastBall Fastball Fastball Fastball Fastball Slider Fastball Fastball Curveball Fastball Fastball ChangeUp Fastball Fastball TwoSeamFastBall Fastball Slider TwoSeamFastBall Fastball TwoSeamFastBall Curveball ChangeUp ChangeUp TwoSeamFastBall Fastball Slider TwoSeamFastBall TwoSeamFastBall Fastball Fastball ChangeUp Curveball Fastball Fastball Fastball Curveball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Fastball Fastball Slider Slider Slider Fastball Fastball Fastball Curveball Slider Slider Slider Fastball Fastball Slider Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Slider Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Slider Fastball Fastball Fastball Fastball Slider Fastball Fastball ChangeUp Fastball Slider Fastball Fastball ChangeUp Slider Fastball Slider Fastball Fastball Fastball Slider Fastball Fastball Slider Slider Fastball Fastball Fastball ChangeUp Fastball Slider Fastball Slider Fastball ChangeUp Fastball Fastball Fastball Slider Fastball Fastball Fastball Sinker Fastball ChangeUp Slider Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Sinker Fastball Fastball Fastball ChangeUp Fastball Slider Fastball Fastball ChangeUp Sinker Fastball Slider Fastball Slider Slider ChangeUp ChangeUp Fastball Fastball ChangeUp Slider Fastball Fastball Slider Slider Slider Fastball Fastball Slider ChangeUp Fastball Curveball Fastball Fastball ChangeUp Slider Fastball Sinker Fastball Slider ChangeUp Fastball Sinker Slider Fastball Fastball ChangeUp Slider ChangeUp ChangeUp Fastball Fastball Fastball Fastball ChangeUp Fastball Slider Fastball Fastball ChangeUp ChangeUp Fastball Fastball Slider ChangeUp Fastball Fastball Fastball Fastball Slider Fastball Slider Fastball Curveball Fastball TwoSeamFastBall Fastball TwoSeamFastBall Fastball Fastball Slider Slider Fastball Slider Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Curveball ChangeUp Fastball TwoSeamFastBall Fastball ChangeUp Fastball Curveball Fastball Fastball Fastball Fastball Fastball ChangeUp Fastball TwoSeamFastBall Fastball Fastball Fastball TwoSeamFastBall Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Horizontal Break (in) Induced Vertical Break (in)
PitchUsage%VeloSpiniVBHBWhiff%
Fastball 58.1% 90.7 2401 18.9 -16.4 39.6
Slider 17.3% 80.5 2069 0.3 3.6 36.7
Curveball 9.3% 80.1 2110 -1.7 7.3 30.0
ChangeUp 7.9% 81.9 2172 11.1 -15.6 33.3
TwoSeamFastBall 5.8% 90.0 2349 16.2 -19.6 0.0
Sinker 1.4% 91.5 2436 15.2 -19.0 50.0
Other 0.3%
Rolling velo by game (2023-07-02 – 2023-07-31)
89.7 86.9
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.