Value breakdown:
Hitting +4.9
Baserunning -1.1
Fielding +0.1
=
Total +3.9 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
Exit Velocity
95
85.0 mph
Barrel %
74
2.1%
Solid Contact %
82
17.7%
Hard-Hit %
87
29.2%
K %
69
17.0%
BB %
23
8.2%
Whiff %
67
21.1%
Chase %
46
28.9%
wRC+
91
167
Running
Baserunning (BsR)
13
-1.1
Fielding
Fielding Run Value (1B)
60
+0.1
wRC+/BsR vs. 2023 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2023-06-12 – 2023-08-02)
Pitching
Pitching
Exit Velo Against
44
80.3 mph
Hard-Hit % Against
45
16.9%
Ground Ball %
68
49.2%
K %
78
25.9%
BB %
86
5.6%
Whiff %
52
25.7%
Chase %
41
26.4%
Fastball Velocity
89
92.7 mph
Fielding
Fielding (1B)
60
+0.1
Pitch-level percentiles vs. 2023 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
31.1%
92.7
2048
14.0
14.3
16.7
● Curveball
30.0%
78.4
2309
-15.1
-12.5
41.2
● Sinker
13.1%
92.7
2093
13.1
16.5
8.7
● Cutter
9.4%
85.7
2317
6.9
0.3
35.7
● TwoSeamFastBall
7.8%
92.3
1987
11.8
16.4
27.3
● ChangeUp
4.8%
85.2
1644
4.1
13.3
57.1
● Slider
3.8%
84.5
2273
4.7
-0.1
20.0
Rolling velo by game (2023-06-11 – 2023-07-30)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.