Shaun Gamelin

Shaun Gamelin

School
Rhode Island Col
Born
1999-07-01
Hometown
West Kingston, RI
Bats / Throws
R/R
Height / Weight
5-9 · 210

Cape League Pitching (expand stats for Game Logs)

2022 — Yarmouth-Dennis Red Sox · Rhode Island Col
Date Team Opp Result Dec GS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9FIPERA+
2022
Season Total  1-1, 2 SV 0 13.0 40 52 5 5 5 0 8 20 1 3 1 3.46 1.00 13.85 5.54 2.31 112

CCBL Playoffs

Playoff Batting Game Log
2022 Playoffs — Yarmouth-Dennis Red Sox
DateTeamOppResultPos PAABRHTB 2B3BHRRBI SHSFHBP BBIBBSO SBCSGIDP POAEDP AVGOBPSLGOPS
2022 Playoffs
Season Total 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Playoff Pitching Game Log
2022 Playoffs — Yarmouth-Dennis Red Sox
DateTeamOppResultDecGS IPABBF HRERHR BBIBBSO HBPSHSFWPBK ERAWHIPK/9BB/9
2022 Playoffs
Season Total  0-0 0 1.2 0 0 1 0 0 0 0 0 3 0 0 0 0 0 0.00 0.60 16.20

2022 Advanced Metrics (Trackman)

Pitching
Pitching
Exit Velo Against
93
72.1 mph
Hard-Hit % Against
81
5.3%
Ground Ball %
14
31.6%
K %
91
29.9%
BB %
28
11.9%
Whiff %
97
43.8%
Chase %
31
24.1%
Fastball Velocity
79
92.2 mph
Run Value/100
93
+2.46
Pitch-level percentiles vs. 2022 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
-20 -20 -10 -10 10 10 20 20 Fastball Curveball ChangeUp Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Slider Slider Fastball Slider Slider Slider Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Fastball Slider Fastball Slider Fastball Slider Fastball Slider Slider Slider Slider Fastball Fastball Slider Slider Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Slider Slider Slider Slider Fastball Fastball Fastball Fastball Fastball Fastball Fastball Fastball Slider Slider Slider Slider Slider Slider Fastball Fastball Fastball Slider Fastball Curveball Fastball Curveball Fastball Slider Fastball Fastball Fastball Slider Slider Slider Fastball Fastball Slider Slider Slider Slider Fastball Fastball Fastball Slider Fastball Fastball Slider Slider Fastball Slider Slider Fastball Slider Fastball Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Slider Fastball Fastball Fastball Fastball Fastball Fastball Slider Slider Fastball Fastball Fastball Slider Slider Slider Fastball Fastball Fastball Slider Fastball Slider Slider Slider Fastball Fastball Slider Slider Fastball Slider Curveball Fastball Fastball Slider Fastball Fastball Fastball Slider Slider Fastball Slider Slider Slider Fastball Slider Fastball Fastball Fastball Fastball Fastball Slider Fastball Slider Slider Fastball Fastball Slider Fastball Fastball Slider Slider Fastball Horizontal Break (in) Induced Vertical Break (in)
PitchUsage%VeloSpiniVBHBWhiff%
Fastball 59.1% 92.2 2230 21.4 9.1 46.3
Slider 38.4% 82.6 2403 1.0 -6.4 40.0
Curveball 2.0% 81.4 2370 -1.0 -9.6
ChangeUp 0.5% 83.0 2501 0.4 -9.6
Rolling velo by game (2022-06-13 – 2022-07-31)
93.5 86.8
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.