Value breakdown:
Baserunning -1.1
=
Total -1.1 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
K %
65
22.7%
BB %
41
9.1%
wRC+
1
-45
Running
Baserunning (BsR)
14
-1.1
wRC+/BsR vs. 2022 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2022-06-22 – 2022-07-30)
Pitching
Pitching
Exit Velo Against
20
81.0 mph
Hard-Hit % Against
29
14.9%
Ground Ball %
81
56.7%
K %
47
23.0%
BB %
75
6.0%
Whiff %
33
23.8%
Chase %
42
26.0%
Fastball Velocity
24
88.9 mph
Run Value/100
32
-0.88
Pitch-level percentiles vs. 2022 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
47.8%
88.9
2094
13.6
13.5
21.5
● Slider
31.4%
82.3
2243
5.7
-3.9
19.5
● ChangeUp
13.1%
84.5
1690
6.7
15.9
33.3
● Sinker
6.1%
88.5
2058
11.0
17.3
16.7
● Cutter
0.6%
84.1
1627
8.4
14.3
0.0
● Curveball
0.6%
78.7
2194
3.7
-6.1
50.0
● Splitter
0.3%
82.7
2262
6.8
-1.4
0.0
Rolling velo by game (2022-06-12 – 2022-08-02)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.