Value breakdown:
Baserunning +0.4
=
Total +0.4 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
Exit Velocity
71
80.7 mph
Barrel %
78
0.0%
Solid Contact %
98
21.1%
Hard-Hit %
86
21.1%
K %
12
35.1%
BB %
80
13.5%
Whiff %
6
39.7%
Chase %
36
29.9%
wRC+
53
98
Running
Baserunning (BsR)
63
+0.4
wRC+/BsR vs. 2022 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2022-06-14 – 2022-07-31)
Pitching
Pitching
Exit Velo Against
22
80.8 mph
Hard-Hit % Against
80
5.7%
Ground Ball %
53
47.2%
K %
65
25.0%
BB %
53
8.9%
Whiff %
65
29.5%
Chase %
66
29.1%
Fastball Velocity
61
91.1 mph
Pitch-level percentiles vs. 2022 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
58.5%
91.1
2144
18.6
-13.3
19.7
● Slider
24.4%
80.9
2083
-1.5
3.6
39.3
● ChangeUp
15.4%
84.1
1833
5.7
-13.0
50.0
● Curveball
1.7%
79.1
2115
-3.2
8.8
100.0
Rolling velo by game (2022-06-12 – 2022-07-29)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.