Value breakdown:
Hitting -4.4
Baserunning -1.5
=
Total -5.9 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
xwOBA
80
0.380
xBA
72
0.256
xSLG
80
0.374
Exit Velocity
82
84.5 mph
Barrel %
70
0.0%
Solid Contact %
91
19.2%
Hard-Hit %
69
23.1%
K %
80
17.8%
BB %
86
17.8%
Whiff %
45
28.1%
Chase %
51
25.8%
wRC+
22
60
Hitting Run Value/100
6
-2.83
Running
Baserunning (BsR)
16
-1.5
wRC+/BsR vs. 2026 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
BA
SLG
wOBA
Actual
0.171
0.229
0.278
Expected (x)
0.256
0.374
0.380
Diff
-0.085
-0.145
-0.102
Expected stats from a k-nearest-neighbor model on exit velo + launch angle (35 AB) — positive diff (red) means outperforming quality of contact, negative (blue) means getting unlucky
Rolling exit velo by game (2026-07-11 – 2026-08-01)
Pitching
Pitching
xwOBA Against
100
0.127
xBA Against
100
0.003
xSLG Against
100
0.003
Exit Velo Against
99
68.2 mph
Hard-Hit % Against
100
0.0%
Ground Ball %
100
100.0%
Whiff %
99
48.4%
Chase %
17
20.0%
Fastball Velocity
97
95.4 mph
Pitch-level percentiles vs. 2026 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
74.4%
95.4
2502
20.3
-11.3
47.8
● Slider
22.0%
82.7
2414
-2.0
3.9
50.0
● ChangeUp
3.7%
86.6
2140
7.0
-16.9
66.7
BA
SLG
wOBA
Actual
0.000
0.000
0.124
Expected (x)
0.003
0.003
0.127
Diff
-0.003
-0.003
-0.003
Expected stats allowed, from the same k-nearest-neighbor model on exit velo + launch angle (13 AB against) — negative diff (blue) means outperforming quality of contact allowed (limiting hits below what the contact deserved), positive (red) means getting unlucky/hit hard
Rolling velo by game (2026-07-17 – 2026-08-04)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.