Value breakdown:
Hitting -2.5
Baserunning -1.0
=
Total -3.5 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
xwOBA
1
0.168
xBA
0
0.080
xSLG
0
0.087
K %
0
57.1%
BB %
33
9.5%
wRC+
4
21
Running
Baserunning (BsR)
23
-1.0
wRC+/BsR vs. 2026 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
BA
SLG
wOBA
Actual
0.111
0.111
0.194
Expected (x)
0.080
0.087
0.168
Diff
+0.031
+0.024
+0.026
Expected stats from a k-nearest-neighbor model on exit velo + launch angle (18 AB) — positive diff (red) means outperforming quality of contact, negative (blue) means getting unlucky
Rolling exit velo by game (2026-06-27 – 2026-07-12)
Pitching
Pitching
xwOBA Against
100
0.111
xBA Against
100
0.035
xSLG Against
100
0.050
Pitch-level percentiles vs. 2026 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
64.9%
91.5
2380
20.2
11.7
63.6
● Curveball
32.4%
73.8
2238
-12.7
-17.0
75.0
● ChangeUp
2.7%
83.0
1924
10.4
15.6
—
BA
SLG
wOBA
Actual
0.000
0.000
0.074
Expected (x)
0.035
0.050
0.111
Diff
-0.035
-0.050
-0.037
Expected stats allowed, from the same k-nearest-neighbor model on exit velo + launch angle (8 AB against) — negative diff (blue) means outperforming quality of contact allowed (limiting hits below what the contact deserved), positive (red) means getting unlucky/hit hard
Rolling velo by game (2026-07-08 – 2026-07-10)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.