Pitch-level percentiles vs. 2026 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
36.8%
91.8
2300
19.6
12.4
22.7
● ChangeUp
18.8%
82.8
2137
10.6
17.8
48.1
● Slider
14.4%
82.8
2712
2.5
-11.6
37.9
● Cutter
13.0%
87.0
2379
11.6
-1.1
28.0
● Sinker
7.6%
90.4
2141
13.1
16.5
22.2
● Curveball
4.3%
79.4
2747
-15.4
-7.0
0.0
● Sweeper
3.0%
81.7
2821
0.0
-15.9
16.7
● Splitter
2.1%
81.7
1166
1.4
11.1
75.0
BA
SLG
wOBA
Actual
0.183
0.278
0.270
Expected (x)
0.230
0.342
0.318
Diff
-0.047
-0.064
-0.048
Expected stats allowed, from the same k-nearest-neighbor model on exit velo + launch angle (115 AB against) — negative diff (blue) means outperforming quality of contact allowed (limiting hits below what the contact deserved), positive (red) means getting unlucky/hit hard
Rolling velo by game (2026-06-16 – 2026-08-04)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.